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  7. guard_millitia_sentinel
Portrait

Militia Sentinel

Level 60-80 | Champion | Assault Trooper


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sticky Grenade

Throw a sticky grenade at the target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.

FQN: abl.​npc.​ability.​tech.​sticky_grenade

Sticky Grenade
45sinstant30 m10100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bms_caucasian_a07
  • Material: head_human_bms_caucasian_a07c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bms_archetype
  • Material: face_gehelmet23_heavy_ge_a05reptrooper01_u
skincolor
(one of 3)
 skincolor_human_non_h16_p
     skincolor_human_non_h25_p
       skincolor_human_non_h01_p
        haircolor
         haircolor_human_non_h14_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c05_m
              ageage_non_non_mid01_m
                Body details
                SlotDetails
                chestchest_baggy_bms_archetype
                • + chest_baggy_bms_heavy_ge_a16_plate
                • + chest_baggy_bms_heavy_ge_a16_back
                • Material: chest_baggy_heavy_ge_a16military06_m
                bracerbracer_short_bms_archetype
                • Material: bracer_short_heavy_ge_a16military06_u_v02
                handhand_gauntlet_bms_archetype
                • Material: hand_gauntlet_heavy_ge_a16military06_u
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_heavy_ge_a16_front
                • Material: waist_belt_heavy_ge_a16military06_u
                legleg_pant_bms_archetype
                • Material: leg_pant_heavy_ge_a16military06_m_v02
                bootboot_tall_bms_archetype
                • + boot_tall_bms_heavy_ge_a16_shin
                • Material: boot_tall_heavy_ge_a16military06_u