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  3. dhayden
  4. pc_lookalikes
  5. combat_knight01
Portrait

[combat_knight01]

Level 50 | Standard | Jedi Sentinel


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Saber Throw

Throws the main-hand lightsaber at a distant target, inflicting moderate damage.

FQN: abl.​npc.​ability.​saber.​saber_throw

Saber Throw
30sinstant8-30 m200100%

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in. Does not work against targets in cover.

FQN: abl.​npc.​ability.​force.​force_pull

Force Pull
15sinstant8-30 m190100%

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​npc.​ability.​force.​force_leap

Force Leap
30sinstant8-30 m150100%

Whirling Assault

Hits enemies within melee range inflicting moderate damage to each.

FQN: abl.​npc.​ability.​saber.​whirling_assault

Whirling Assault
20sinstant4 m120100%

Sundering Strike

FQN: abl.​npc.​ability.​saber.​sundering_strike

Sundering Strike
4.5sinstant4 m90100%

Battering Assault

Performs a series of quick melee attacks. Animation requires dual wield melee weapons.

FQN: abl.​npc.​ability.​saber.​dual_wield_assault

Battering Assault
4.5sinstant4 m80100%

[blade_storm]

FQN: abl.​npc.​ability.​force.​blade_storm

[blade_storm]
12sinstant15 m70100%

Saber Ward

Increases chance to parry, dodge or deflect incoming attacks by 30% for 9 seconds. Jedi VFX theme.

FQN: abl.​npc.​ability.​saber.​saber_ward_jk

Saber Ward
3m 0sinstantany60100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a02
  • Material: head_zabrakrep_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bmn_non_a01_base
  • + hair_zabrakrep_bmn_non_a01_side
  • Material: hair_zabrakrep_asian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
facehair[empty]
skincolor[empty]
eyecolor
 eyecolor_zabrak_non_h06_s
    complexion[empty]
    facepainttattoo_zabrak_non_good05_u
      age[empty]
      Body details
      SlotDetails
      chestchest_robe02_bmn_archetype
      • + chest_robe02_bmn_med_jk_a08_back
      • + chest_robe02_bmn_med_jk_a08_hooddown
      • + chest_robe02_bmn_med_jk_a08_shld
      • Material: chest_robe02_med_jk_a08c01_m
      bracerbracer_short_bmn_archetype
      • Material: bracer_short_med_jk_a08c01_u_v02
      handhand_glove_bmn_archetype
      • + hand_glove_bmn_med_jk_a08_forearm
      • Material: hand_glove_med_jk_a08c01_u
      waistwaist_belt_bmn_archetype
      • + waist_belt_bmn_med_jk_a08_back
      • + waist_belt_bmn_med_jk_a08_front
      • Material: waist_belt_med_jk_a08c01_u
      legleg_pant_bmn_archetype
      • Material: leg_pant_med_jk_a08c01_m_v02
      bootboot_tall_bmn_archetype
      • + boot_tall_bmn_med_jk_a08_shin
      • Material: boot_tall_med_jk_a08c01_u
      All NPCs with this appearance (3)