1. NPCs
  2. test
  3. skirmish
  4. quest
  5. defend_npc
Portrait

[defend_npc]

Level 20-50 | Champion | Hardware


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (4)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriority

[trigger_50_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_50_health

[trigger_50_health]
50m 0sinstant100 m1000

[trigger_75_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_75_health

[trigger_75_health]
50m 0sinstant100 m1000

[trigger_25_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_25_health

[trigger_25_health]
50m 0sinstant100 m1000

[threat_pulse]

FQN: abl.​test.​skirmish.​logic.​threat_pulse

[threat_pulse]
1.5sinstant200 m500

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Details
SlotDetails
creatureltd_ltd_a01
  • Material: util_white_hidden
All NPCs with this appearance (257)