1. NPCs
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. difficulty_1
  8. trash
  9. oasis_city
  10. gold_patrol_1
Portrait

Gold Team Medtech <Oasis City Patrol>

Level 55 | Elite | Medical Engineer


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Call Effusion Droid

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​hardened_medtech_droid.​summon_effusion_probe

Call Effusion Droid
12s2s cast70 m98100%

Med Scan

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​medicine

Med Scan
6s3s cast15 m96100%

[summon_effusion_probe_allow]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​hardened_medtech_droid.​summon_effusion_probe_allow

[summon_effusion_probe_allow]
12sinstantany90100%

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m70125%

Sleep Dart

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​sleep_dart_random

Sleep Dart
60sinstant30 m70150%

[medicine_allow]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​medicine_allow

[medicine_allow]
12sinstantany50100%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m30150%

Ranged Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​ranged_healer_flurry

Ranged Attack
noneinstant10 m5100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + facehair_human_bms_african_tr_cyber01_eyepiece
  • Material: facehair_human_non_tr_cyber01_u
facepainttattoo_human_non_bh01_u
    Body details
    SlotDetails
    chestchest_armor01_bms_archetype
    • + chest_armor01_bms_heavy_bh_a02_shld
    • + chest_armor01_bms_heavy_bh_a02_arm
    • + chest_armor01_bms_heavy_bh_a02_back
    • Material: chest_armor01_heavy_ge_a24mandalorian04_u
    bracerbracer_short_bms_archetype
    • Material: bracer_short_med_bh_a01c02_u_v01
    handhand_gauntlet_bms_archetype
    • + hand_gauntlet_bms_heavy_bh_a03_forearm
    • Material: hand_gauntlet_heavy_bh_a03c03_u
    waistwaist_belt_bms_archetype
    • + waist_belt_bms_med_tr_a01_back
    • + waist_belt_bms_med_tr_a01_front
    • Material: waist_belt_med_ge_a01repsoldier03_u
    legleg_armor01_bms_archetype
    • Material: leg_armor01_heavy_bh_a03c03_m_v02
    bootboot_tall_bms_archetype
    • + boot_tall_bms_heavy_bh_a03_shin
    • Material: boot_tall_heavy_bh_a03c03_u