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  8. yanols_enforcer
Portrait

Enforcer

Level 22-24 | Elite | Shock Gunner


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Reactive Shield

Damage mitigation shield that prevents 10% of incoming damage for 12s.

FQN: abl.​npc.​ability.​tech.​reactive_shield

Reactive Shield
60sinstantany30100%

Ion Cell

Load your rifle with an ion powercell, giving each shot a chance to do shock damage to targets near your primary target. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​ion_cell

Ion Cell
60s1.5s castany20100%

Pulse Round

Releases a close range blast that hits all targets near the primary target with a pulse of energy.

FQN: abl.​npc.​ability.​rifle.​pulse_round

Pulse Round
4.5sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 11338780804967416408

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h07_p
     skincolor_human_non_h22_p
      haircolor
      (one of 2)
       haircolor_human_non_h06_p
         haircolor_human_non_h02_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c04_m
              Body details
              SlotDetails
              chestchest_tight_bms_archetype
              • + chest_tight_bms_med_ge_a15_hooddown
              • + chest_tight_bms_med_ge_a15_chest
              • Material: chest_tight_med_ge_a15mercenary05_m
              bracerbracer_short_bms_archetype
              • Material: bracer_short_med_ge_a15mercenary05_u_v02
              handhand_glove_bms_archetype
              • + hand_glove_bms_med_ge_a15_forearm
              • Material: hand_glove_med_ge_a15mercenary05_u
              waistwaist_belt_bms_archetype
              • + waist_belt_bms_med_ge_a15_sling
              • Material: waist_belt_med_ge_a15mercenary05_u
              legleg_pant_bms_archetype
              • Material: leg_pant_med_ge_a15mercenary05_m_v02
              bootboot_tall_bms_archetype
              • + boot_tall_bms_med_ge_a15_shin
              • Material: boot_tall_med_ge_a15mercenary05_u