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  3. alderaan
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  7. organa_engineer
Portrait

Killesa Engineer

Level 28-29 | Standard | Repair Tech


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m30100%

Repair Probe

Summons a droid that heals the friendly droid for 15 seconds. Stacks up to 3 times.

FQN: abl.​npc.​ability.​tech.​repair_probe

Repair Probe
4.5s1.5s cast30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bma_caucasian_a01
  • Material: head_human_bma_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a02
  • Material: head_human_bma_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a04
  • Material: head_human_bma_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a06
  • Material: head_human_bma_caucasian_a06c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bma_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bma_non_a18
  • Material: hair_human_non_a18_v01_m
hair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bma_caucasian_a03_goatee
  • + facehair_human_bma_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a02_chops
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_h31_p
    haircolor
    (one of 3)
     haircolor_human_non_h06_p
       haircolor_human_non_h10_p
         haircolor_human_non_h04_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 4)
            comp_human_non_c21_m
              comp_human_non_c20_m
                comp_human_non_c22_m
                  comp_human_non_c29_m
                    Body details
                    SlotDetails
                    chestchest_baggy_bma_archetype
                    • + chest_baggy_bma_heavy_ge_a16_loin
                    • Material: chest_baggy_heavy_ge_a16military05_m
                    bracerbracer_short_bma_archetype
                    • Material: bracer_short_heavy_ge_a16military05_u_v02
                    handhand_gauntlet_bma_archetype
                    • Material: hand_gauntlet_heavy_ge_a16military05_u
                    waistwaist_belt_bma_archetype
                    • + waist_belt_bma_heavy_ge_a16_front
                    • Material: waist_belt_heavy_ge_a16military05_u
                    legleg_pant_bma_archetype
                    • Material: leg_pant_heavy_ge_a16military05_m_v02
                    bootboot_tall_bma_archetype
                    • + boot_tall_bma_heavy_ge_a16_shin
                    • Material: boot_tall_heavy_ge_a16military05_u