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Portrait

Guerilla Operative

Level 28-29 | Standard | Commando


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasma Cell
60s1.5s castany1000100%

Tactical Accelerant

Increases the damage the target takes from fire abilities.

FQN: abl.​npc.​ability.​tech.​tactical_accelerant

Tactical Accelerant
30s3s cast30 m990100%

Plasma Probe

Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds. NOTE - Balanced assuming the player will leave the AoE after 2 ticks.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Plasma Probe
12sinstant30 m980100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bmn_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a14_main
  • Material: hair_human_non_a14_v01_m
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1006659 – not found
  • + 1312102 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1143514 – not found
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h08_p
    haircolor
    (one of 3)
     haircolor_human_non_h06_p
       haircolor_human_non_h04_p
         haircolor_human_non_h10_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 4)
            comp_human_non_c21_m
              comp_human_non_c25_m
                comp_human_non_c20_m
                  comp_human_non_c22_m
                    facepainttattoo_human_non_bh05_u
                      Body details
                      SlotDetails
                      chestchest_baggy_bmn_archetype
                      • + chest_baggy_bmn_heavy_ge_a16_plate
                      • Material: chest_baggy_heavy_ge_a16military03_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_heavy_ge_a16military03_u_v02
                      handhand_gauntlet_bmn_archetype
                      • Material: hand_gauntlet_heavy_ge_a16military03_u
                      waistwaist_belt_bmn_archetype
                      • Material: waist_belt_heavy_ge_a16military03_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_heavy_ge_a16military03_m_v01
                      bootboot_tall_bmn_archetype
                      • + boot_tall_bmn_heavy_ge_a16_shin
                      • Material: boot_tall_heavy_ge_a16military03_u
                      All NPCs with this appearance (2)