1. NPCs
  2. alliance
  3. desperate_defiance
  4. shared
  5. quest_1
  6. hidden_chain_leader
Portrait

Hidden Chain Leader

Level 80 | Strong | Melee


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Jet Boost

FQN: abl.​npc.​ability.​tech.​jet_boost

Jet Boost
20sinstant4 m600100%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany600100%

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Explosive Probe
30s2s cast30 m500100%

Missile Salvo

FQN: abl.​npc.​ability.​tech.​missile_salvo

Missile Salvo
15s3s channel30 m400100%

Missile Blast

FQN: abl.​npc.​ability.​tech.​missile_blast

Missile Blast
9s1.5s cast30 m200100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.hutta_hidden_chain_leader

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_npc03
  • Material: head_human_bms_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_caucasian_h02_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h07_s
        complexioncomp_human_non_c16_m
          agescar_human_non_c13_u
            Body details
            SlotDetails
            chestchest_invisible_bms_archetype
            • + chest_invisible_bms_heavy_bh_a21_body
            • Material: chest_invisible_heavy_bh_a21c01_u
            bracerbracer_invisible_bms_archetype
            • + bracer_invisible_bms_heavy_bh_a21_guard
            • Material: bracer_invisible_heavy_bh_a21c01_u
            handhand_invisible_bms_archetype
            • + hand_invisible_bms_heavy_bh_a21_cover
            • Material: hand_invisible_heavy_bh_a21c01_u
            waistwaist_belt02_bms_archetype
            • + waist_belt02_bms_heavy_bh_a21_belt
            • + waist_belt02_bms_heavy_bh_a21_side
            • Material: waist_belt02_heavy_bh_a21c01_u
            legleg_invisible_bms_archetype
            • + leg_invisible_bms_heavy_bh_a21_lower
            • Material: leg_invisible_heavy_bh_a21c01_u
            bootboot_tall04_bms_archetype
            • + boot_tall04_bms_heavy_bh_a21_shinguard
            • Material: boot_tall04_heavy_bh_a21c01_u