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  11. alien_sniper
Portrait

Allied Weequay Sharpshooter

Level 50 | Standard | Sniper


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany500100%

Snipe

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Snipe
12s3s cast30 m30100%

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m3050%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m0150%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_weequay_bms_non_a01
  • Material: head_weequay_bms_non_a01_v01
  • Eye material: eye_chagrian_non_a01_c01
Body details
SlotDetails
chestchest_baggy_bms_archetype
  • + chest_baggy_bms_med_ge_a19_back
  • + chest_baggy_bms_med_ge_a19_collar
  • + chest_baggy_bms_med_ge_a19_shld
  • Material: chest_baggy_med_ge_a19mercenary03_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_med_ge_a19mercenary03_u_v01
handhand_glove_bms_archetype
  • + hand_glove_bms_med_ge_a19_forearm
  • Material: hand_glove_med_ge_a19mercenary03_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_ge_a19_front
  • + waist_belt_bms_med_ge_a19_back
  • Material: waist_belt_med_ge_a19mercenary03_u
legleg_pant_bms_archetype
  • Material: leg_pant_med_ge_a19mercenary03_m_v02
bootboot_tall_bms_archetype
  • + boot_tall_bms_med_ge_a19_shin
  • Material: boot_tall_med_ge_a19mercenary03_u
All NPCs with this appearance (4)