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  8. aquatic_assault_scout
Portrait

Aquatic Assault Scout

Level 76-80 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m1000100%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets.

FQN: abl.​npc.​ability.​tech.​thermal_grenade

Thermal Grenade
15sinstant30 m990100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
faceface_trhelmet12_bmn_archetype
  • Material: face_trhelmet12_heavy_tr_tier_a02c01_u
complexion[empty]
Body details
SlotDetails
chestchest_tight_bmn_archetype
  • + chest_armor01_bmn_heavy_ge_mtx41_back
  • + chest_baggy_bmn_med_ge_mtx41_chest
  • Material: chest_tight_med_ge_mtx41c02_u
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_tr_mtx13c01_u
handhand_glove_bmn_archetype
  • + hand_glove_bmn_heavy_tr_mtx13_forearm
  • Material: hand_glove_heavy_tr_mtx13c01_u
waistwaist_belt02_bmn_archetype
  • + waist_belt02_bmn_heavy_tr_mtx13_belt
  • + waist_belt02_bmn_heavy_tr_mtx13_sling
  • + waist_belt02_bmn_heavy_tr_mtx13_side
  • Material: waist_belt02_heavy_tr_mtx13c01_u
legleg_pant02_bmn_archetype
  • + leg_pant02_bmn_med_ge_a114_plate
  • Material: leg_pant02_med_ge_a114c02_u
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_tr_mtx06_shinguard
  • Material: boot_tall_heavy_tr_mtx06c01_u
All NPCs with this appearance (10)
3D model
Facial details
SlotDetails
faceface_trhelmet12_bfn_archetype
  • Material: face_trhelmet12_heavy_tr_tier_a02c01_u
complexioncomp_human_non_c15_f
    Body details
    SlotDetails
    chestchest_tight_bfn_archetype
    • + chest_armor01_bfn_heavy_ge_mtx41_back
    • + chest_baggy_bfn_med_ge_mtx41_chest
    • Material: chest_tight_med_ge_mtx41c02_u
    bracerbracer_short_bfn_archetype
    • Material: bracer_short_heavy_tr_mtx13c01_u
    handhand_glove_bfn_archetype
    • + hand_glove_bfn_heavy_tr_mtx13_forearm
    • Material: hand_glove_heavy_tr_mtx13c01_u
    waistwaist_belt02_bfn_archetype
    • + waist_belt02_bfn_heavy_tr_mtx13_belt
    • + waist_belt02_bfn_heavy_tr_mtx13_sling
    • + waist_belt02_bfn_heavy_tr_mtx13_side
    • Material: waist_belt02_heavy_tr_mtx13c01_u
    legleg_pant02_bfn_archetype
    • + leg_pant02_bfn_med_ge_a114_plate
    • Material: leg_pant02_med_ge_a114c02_u
    bootboot_tall_bfn_archetype
    • + boot_tall_bfn_heavy_tr_mtx06_shinguard
    • Material: boot_tall_heavy_tr_mtx06c01_u
    All NPCs with this appearance (7)