1. NPCs
  2. exp
  3. 03
  4. onderon
  5. world
  6. imperial
  7. catch_the_assassin
  8. assassin
Portrait

Assassin

Level 74-75 | Elite | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Electro Dart

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Electro Dart
2m 0s4s cast30 m300100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m250100%

Sundering Strike

FQN: abl.​npc.​ability.​saber.​sundering_strike

Sundering Strike
4.5sinstant4 m200100%

Poison Blade

Strong knife attack that does kinetic damage, plus internal poison damage over a few seconds.

FQN: abl.​npc.​ability.​tech.​poison_blade

Poison Blade
20sinstant4 m170100%

Blade Storm

FQN: abl.​npc.​ability.​saber.​blade_storm

Blade Storm
8sinstant10 m150100%

Overhead Slash

Acrobatic melee attack that does high damage to a single target.

FQN: abl.​npc.​ability.​saber.​overhead_slash

Overhead Slash
9sinstant4 m100100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.sis_assassin_onderon

Starts conversation: cnv.exp.03.onderon.world.imperial.catch_the_assassin.assassin

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a06
  • Material: head_human_bma_non_npc06
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_mtx_a01
  • Material: hair_human_mtx_a01_v01_m
facehair[no archetype]
  • + facehair_human_bma_caucasian_a04_goatee
  • + facehair_human_bma_caucasian_a04_mustache
  • + facehair_human_bma_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
eyecolor
 eyecolor_human_non_h01_s
    complexioncomp_human_non_eyebrow17_m
      Body details
      SlotDetails
      chestchest_robe01_bma_archetype
      • + chest_robe01_bma_light_ge_a22_collar
      • + chest_robe01_bma_light_ge_a22_shld
      • + chest_robe01_bma_light_ge_a22_sash
      • Material: chest_robe01_light_ge_a22noble06_m
      bracerbracer_short_bma_archetype
      • Material: bracer_short_light_ge_a22noble06_u_v01
      handhand_glove_bma_archetype
      • + hand_glove_bma_light_ge_a22_cuff
      • Material: hand_glove_light_ge_a22noble06_u
      waistwaist_belt_bma_archetype
      • + waist_belt_bma_light_ge_a22_front
      • + waist_belt_bma_light_ge_a22_back
      • Material: waist_belt_light_ge_a22noble06_u
      legleg_pant_bma_archetype
      • Material: leg_pant_light_ge_mtx114c01_u
      bootboot_tall_bma_archetype
      • + boot_tall_bma_light_ge_a22_strap
      • Material: boot_tall_light_ge_a22noble06_u