1. PNJs
  2. exp
  3. 03
  4. onderon
  5. world
  6. imperial
  7. catch_the_assassin
  8. assassin
Portrait

Assassin

Level 74-75 | Elite | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Électrofléchette

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Électrofléchette
2m 0sincantation de 4s30 m300100%

Grappin

FQN: abl.​npc.​ability.​tech.​grapple

Grappin
36sincantation de 4s8-30 m250100%

Frappe fatale

FQN: abl.​npc.​ability.​saber.​sundering_strike

Frappe fatale
4.5sinstantané4 m200100%

Lame empoisonnée

Attaque forte au couteau qui inflige des dégâts cinétiques et des dégâts internes d'empoisonnement pendant quelques secondes.

FQN: abl.​npc.​ability.​tech.​poison_blade

Lame empoisonnée
20sinstantané4 m170100%

Tempête de lame

FQN: abl.​npc.​ability.​saber.​blade_storm

Tempête de lame
8sinstantané10 m150100%

Fente aérienne

Attaque de mêlée acrobatique qui inflige de lourds dégâts à une seule cible.

FQN: abl.​npc.​ability.​saber.​overhead_slash

Fente aérienne
9sinstantané4 m100100%

Choc électro

FQN: abl.​npc.​ability.​tech.​electrosmash

Choc électro
30sinstantané4 m10100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Char ref: chr.sis_assassin_onderon

Starts conversation: cnv.exp.03.onderon.world.imperial.catch_the_assassin.assassin

Loot information

Loot package: 13416625673570628860

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a06
  • Material: head_human_bma_non_npc06
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_mtx_a01
  • Material: hair_human_mtx_a01_v01_m
facehair[no archetype]
  • + facehair_human_bma_caucasian_a04_goatee
  • + facehair_human_bma_caucasian_a04_mustache
  • + facehair_human_bma_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
eyecolor
 eyecolor_human_non_h01_s
    complexioncomp_human_non_eyebrow17_m
      Body details
      SlotDetails
      chestchest_robe01_bma_archetype
      • + chest_robe01_bma_light_ge_a22_collar
      • + chest_robe01_bma_light_ge_a22_shld
      • + chest_robe01_bma_light_ge_a22_sash
      • Material: chest_robe01_light_ge_a22noble06_m
      bracerbracer_short_bma_archetype
      • Material: bracer_short_light_ge_a22noble06_u_v01
      handhand_glove_bma_archetype
      • + hand_glove_bma_light_ge_a22_cuff
      • Material: hand_glove_light_ge_a22noble06_u
      waistwaist_belt_bma_archetype
      • + waist_belt_bma_light_ge_a22_front
      • + waist_belt_bma_light_ge_a22_back
      • Material: waist_belt_light_ge_a22noble06_u
      legleg_pant_bma_archetype
      • Material: leg_pant_light_ge_mtx114c01_u
      bootboot_tall_bma_archetype
      • + boot_tall_bma_light_ge_a22_strap
      • Material: boot_tall_light_ge_a22noble06_u