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Portrait

Brentaal Star Specialist

Level 50 | Standard | Skinner


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rupture

Thrusts into the target's abdomen, inflicting moderate damage on the initial strike, followed by high internal damage spread over 15 seconds.

FQN: abl.​npc.​ability.​saber.​rupture_tech

Rupture
15sinstant4 m025%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bfn_archetype
  • + face_gehelmet09_bfn_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
hairhair_human_bfn_non_a02
  • Material: hair_human_non_a02_v01_f
skincolor
 skincolor_human_non_h26_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c07_f
          facepaintmakeup_human_non_c03_f
            Body details
            SlotDetails
            chestchest_tight_bfn_archetype
            • + chest_tight_bfn_med_tr_a01_collar
            • Material: chest_tight_med_ge_a01repsoldier02_f
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_med_ge_a01repsoldier02_u_v01
            handhand_gauntlet_bfn_archetype
            • Material: hand_gauntlet_med_ge_a01repsoldier02_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_med_tr_a01_front
            • Material: waist_belt_med_ge_a01repsoldier02_u
            legleg_pant_bfn_archetype
            • Material: leg_pant_med_ge_a01repsoldier02_f_v01
            bootboot_tall_bfn_archetype
            • + 1002284 – not found
            • + 1143073 – not found
            • Material: boot_tall_med_ge_a01repsoldier02_u
            All NPCs with this appearance (2)