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Portrait

Captain Horic

Level 1-50 | Standard | Boss


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (19)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

[target_switcher]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​target_switcher

[target_switcher]
5sinstant70 m1, 2500100%

Spray and Pray

Fires several rounds at the area. All targets in this area take damage.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​cone_fire

Spray and Pray
15s5s channel60 m1, 2400100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​flurry

Ranged Attack
noneinstant60 m1, 210100%

[phase_2_heal]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​logic.​phase_2_heal

[phase_2_heal]
10m 0sinstantany2999100%

Corrosive Grenade

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​corrosive_grenade

Corrosive Grenade
15sinstant70 m2300100%

Rivals

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​logic.​blood_brothers

Rivals
10m 0sinstantany3999100%

[phase_3_heal]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​logic.​phase_3_heal

[phase_3_heal]
10m 0sinstantany3999100%

[leap_to_middle]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​leap_to_middle

[leap_to_middle]
5m 0sinstant70 m3900100%

[invis_target_taunt]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​invis_target_taunt

[invis_target_taunt]
31sinstantany3500100%

Bullet Hell

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​rotating_fire

Bullet Hell
30s5m 0s channel70 m3400100%

[dispel_blood_brothers]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​logic.​dispel_blood_brothers

[dispel_blood_brothers]
10m 0sinstantany4999100%

[phase_4_heal]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​logic.​phase_4_heal

[phase_4_heal]
10m 0sinstantany4999100%

[summon_adds]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​summon_adds

[summon_adds]
50m 0sinstantany4998100%

High Capacity Mortar

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​mortar_volley_forever

High Capacity Mortar
60s10m 0s channel70 m4900100%

Interaction

Char ref: chr.captain_horic

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet04_bms_archetype
  • + face_trhelmet04_bms_heavy_tr_a04_sides
  • Material: face_trhelmet04_heavy_tr_a04c04_u
hairhair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
skincolor
 skincolor_human_non_h06_p
    Body details
    SlotDetails
    chestchest_trencharmor_bms_archetype
    • + chest_trencharmor_bms_heavy_tr_tier_a01_front
    • + chest_trencharmor_bms_heavy_tr_tier_a01_shld
    • + chest_trencharmor_bms_heavy_tr_tier_a01_backpack
    • Material: chest_trencharmor_heavy_tr_tier_a01c01_u
    handhand_glove_bms_archetype
    • + hand_glove_bms_heavy_tr_a08_forearm
    • Material: hand_glove_heavy_tr_a08c01_u
    waistwaist_belt_bms_archetype
    • + waist_belt_bms_heavy_tr_a04_front
    • + waist_belt_bms_heavy_tr_a04_back
    • Material: waist_belt_heavy_tr_a04c02_u
    legleg_armor02_bms_archetype
    • Material: leg_armor02_heavy_tr_a04c02_m_v01
    bootboot_tall_bms_archetype
    • + boot_tall_bms_heavy_ge_a18_shin
    • Material: boot_tall_heavy_ge_a18mercenary05_u
    All NPCs with this appearance (2)