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Portrait

Corellian Run Scoundrel

Level 55 | Strong | Gangster


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Headshot

Fires a shot at the target's head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.

FQN: abl.​npc.​ability.​pistol.​headshot

Headshot
15sinstant30 m100100%

Carbonize

FQN: abl.​npc.​ability.​tech.​carbonize

Carbonize
45s2s cast15 m70100%

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​pistol.​blaster_volley

Blaster Volley
15sinstant30 m60100%

Evasion

FQN: abl.​npc.​ability.​buff.​evasion

Evasion
3m 0sinstantany50100%

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blaster Whip
6sinstant4 m30100%

Flurry of Bolts

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Flurry of Bolts
4.5sinstant30 m20100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.corellian_run_scoundrel_human_1

Starts conversation: cnv.exp.02.rishi.hub_1.a_scoundrels_debt.shared.scoundrel_barks

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_npc01
  • Material: head_human_bmn_asian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a13
  • Material: hair_human_non_a13_v01_m
facehair[no archetype]
  • + facehair_human_bmn_asian_sw_cyber04_front
  • Material: facehair_human_non_sw_cyber04_u
skincolor
 skincolor_human_non_h36_p
    haircolor[empty]
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c28_m
        agescar_human_non_c13_u
          Body details
          SlotDetails
          chestchest_jacket_bmn_archetype
          • + chest_jacket_bmn_med_sm_a02_neck
          • Material: chest_jacket_med_sm_a02c02_m
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_med_jk_a04_cuff
          • Material: hand_glove_med_jk_a04c01_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_sm_a02_sling
          • Material: waist_belt_med_sm_a02c02_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_sm_a02c01_m_v02
          bootboot_tall_bmn_archetype
          • Material: boot_tall_med_sm_a02c01_u
          All NPCs with this appearance (2)