1. NPCs
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. difficulty_1
  8. boss
  9. dread_master
  10. companions
  11. corso
Portrait

Corso Riggs <Your Companion>

Level 55 | Strong | Ranged


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nightmare

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​companions.​time_limit

Nightmare
2m 0sinstant50 m200100%

[trigger_50_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_50_health

[trigger_50_health]
50m 0sinstant100 m100100%

[trigger_75_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_75_health

[trigger_75_health]
50m 0sinstant100 m100100%

[trigger_25_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_25_health

[trigger_25_health]
50m 0sinstant100 m100100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​companions.​ranged

Ranged Attack
noneinstant30 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.corso_riggs

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_corso_a01
  • Material: head_human_corso_a01_v01_m
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_corso01
  • Material: hair_human_non_a14_v01_m
skincolor
 skincolor_human_non_h31_p
    haircolor
     haircolor_human_non_h10_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_eyebrow16_m
          agescar_human_non_riggs01_u
            Body details
            SlotDetails
            chestchest_baggy_bmn_archetype
            • Material: chest_baggy_heavy_ge_a18mercenary04_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_heavy_ge_a18mercenary04_u_v02
            handhand_gauntlet_bmn_archetype
            • Material: hand_gauntlet_heavy_ge_a18mercenary04_u
            waistwaist_belt_bmn_archetype
            • Material: waist_belt_heavy_ge_a18mercenary04_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_heavy_ge_a18mercenary04_m_v02
            bootboot_tall_bmn_archetype
            • Material: boot_tall_heavy_ge_a18mercenary04_u
            All NPCs with this appearance (9)