1. NPCs
  2. flashpoint
  3. star_fortress
  4. boss
  5. solo_boss
  6. trash_add_bmn_01
Portrait

Cyborg Zakuul Knight

Level 65 | Weak | Melee


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[utl_trash_download_switch_caster]

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​utl_trash_download_switch_caster

[utl_trash_download_switch_caster]
4.5sinstant30 m900100%

Force Charge

Charges the enemy, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_saber_leap

Force Charge
30sinstant6-30 m200100%

Ravage

Performs a series of saber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_saber_ravage

Ravage
30s3s channel4 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_ssneck01_bmn_archetype
  • + face_ssneck01_bmn_light_ss_a05_ear
  • Material: face_ssneck01_light_ss_a05c01_u
hairhair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sm_cyber04_bottom
  • + facehair_human_bmn_caucasian_sm_cyber04_front
  • + facehair_human_bmn_caucasian_sm_cyber04_top
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_caucasian_h01_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c01_m
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_heavy_ge_zki01_armor
          • + chest_tight_bmn_heavy_ge_zki01_sleeve
          • + chest_tight_bmn_heavy_ge_zki01_loin
          • + chest_tight_bmn_heavy_ge_zki01_shoulder
          • Material: chest_tight_heavy_ge_zki01c01_u
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_med_ge_a14military07_u_v02
          handhand_cyborg05_bmn_archetype
          • + hand_cyborg05_bmn_med_ge_cy02_forearm
          • Material: hand_cyborg05_med_ge_cy02c01_u
          • Skin slot 1: hand_naked_caucasian_young_a01c01_bmn
          • Skin color is hued into slot: 1
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_heavy_ge_zki01_back
          • + waist_belt_bmn_heavy_ge_zki01_front
          • Material: waist_belt_heavy_ge_zki01c01_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_heavy_ge_zki01c01_u
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_heavy_ge_zki01_cover
          • Material: boot_tall_heavy_ge_zki01c01_u