1. NPCs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. republic
  7. displaced_merchant
Portrait

Displaced Merchant

Level 9-16 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 14519663071221045907

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_african_a03
  • Material: head_human_bma_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bma_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bma_non_a06
  • Material: hair_human_non_a06_v02_m
hair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1143512 – not found
  • + 1143513 – not found
  • + 1156667 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1143517 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 3)
 skincolor_human_non_h01_p
     skincolor_human_non_h03_p
       skincolor_human_non_h09_p
        haircolor
        (one of 2)
         haircolor_human_non_h06_p
           haircolor_human_non_h01_p
            eyecolor
            (one of 2)
             eyecolor_human_non_h01_s
               eyecolor_human_non_h02_s
                complexion
                (one of 3)
                comp_human_non_c01_m
                  comp_human_non_c07_m
                    comp_human_non_c28_m
                      Body details
                      SlotDetails
                      chest
                      (one of 3)
                      chest_tight_bma_archetype
                      • + chest_tight_bma_light_ge_a08_chest
                      • Material: chest_tight_light_ge_a08repcitizen04_m
                      chest_tight_bma_archetype
                      • Material: chest_tight_light_ge_a08repcitizen04_m
                      chest_tight_bma_archetype
                      • + chest_tight_bma_light_ge_a08_scarf
                      • + chest_tight_bma_light_ge_a08_shld
                      • Material: chest_tight_light_ge_a08repcitizen04_m
                      bracerbracer_short_bma_archetype
                      • Material: bracer_short_light_ge_a08repcitizen04_u_v02
                      handhand_naked_bma_archetype
                      • Material: hand_naked_african_young_a01c01_bma
                      • Skin slot 0: hand_naked_african_young_a01c01_bma
                      • Skin color is hued into slot: 0
                      waistwaist_belt_bma_archetype
                      • + waist_belt_bma_light_ge_a08_front
                      • Material: waist_belt_light_ge_a08repcitizen04_u
                      legleg_pant_bma_archetype
                      • Material: leg_pant_light_ge_a08repcitizen04_m_v02
                      bootboot_tall_bma_archetype
                      • + boot_tall_bma_light_ge_a08_shin
                      • Material: boot_tall_light_ge_a08repcitizen04_u
                      All NPCs with this appearance (2)