1. NPCs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. republic
  7. grizzled_bartender
Portrait

Bartender

Level 9-11 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 17397920283006820794

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_twilek_bms_african_a01
  • Material: head_twilek_bms_african_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bms_african_a01
  • Material: head_twilek_bms_african_a01_v02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bms_african_a01
  • Material: head_twilek_bms_african_a01_v03
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bms_african_a01
  • Material: head_twilek_bms_african_a01_v04
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
(one of 4)
 skincolor_twilek_non_h04_p
     skincolor_twilek_non_h08_p
       skincolor_twilek_non_h01_p
         skincolor_twilek_non_h02_p
          eyecolor
           eyecolor_twilek_non_h04_s
            complexion
            (one of 4)
            comp_twilek_non_c17_m
              comp_twilek_non_c07_m
                comp_twilek_non_c03_m
                  comp_twilek_non_c09_m
                    ageage_twilek_non_mid01_m
                      Body details
                      SlotDetails
                      chest
                      (one of 3)
                      chest_tight_bms_archetype
                      • + chest_tight_bms_light_ge_a08_chest
                      • Material: chest_tight_light_ge_a08repcitizen04_m
                      chest_tight_bms_archetype
                      • Material: chest_tight_light_ge_a08repcitizen04_m
                      chest_tight_bms_archetype
                      • + chest_tight_bms_light_ge_a08_scarf
                      • + chest_tight_bms_light_ge_a08_shld
                      • Material: chest_tight_light_ge_a08repcitizen04_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_light_ge_a08repcitizen04_u_v02
                      handhand_naked_bms_archetype
                      • Material: hand_naked_twilek_young_a01c01_bms
                      • Skin slot 0: hand_naked_twilek_young_a01c01_bms
                      • Skin color is hued into slot: 0
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_light_ge_a08_front
                      • Material: waist_belt_light_ge_a08repcitizen04_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_light_ge_a08repcitizen04_m_v02
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_light_ge_a08_shin
                      • Material: boot_tall_light_ge_a08repcitizen04_u