1. NPCs
  2. location
  3. war_world
  4. quesh
  5. trainer
  6. crafting
  7. trainer_crafting_biochem_emp_poi17_imp_base
Portrait

Doctor Urrden <Biochem (Crafting Trainer)>

Level 37 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Biochem

Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation. The gathering skill Bioanalysis provides crafting resources for Biochem.

Recommended Gathering Skills: Bioanalysis (Biochemical Samples and Compounds).

Recommended Mission Skills: Diplomacy (Medical Supplies).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​biochem

Biochem
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask02_bmn_archetype
  • Material: face_gemask02_med_ge_a02repofficer04_u
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + 1156667 – not found
  • + 1143513 – not found
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_h06_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c20_m
          Body details
          SlotDetails
          chestchest_robe01_bmn_archetype
          • + chest_robe01_bmn_light_ge_a29_shld
          • Material: chest_robe01_light_ge_a29doctor03_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_light_ge_a29doctor03_u_v01
          handhand_gauntlet_bmn_archetype
          • Material: hand_gauntlet_light_ge_a29doctor03_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_light_ge_a29_front
          • Material: waist_belt_light_ge_a29doctor03_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_light_ge_a29doctor03_m_v01
          bootboot_tall_bmn_archetype
          • Material: boot_tall_light_ge_a29doctor03_u