1. NPCs
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. difficulty_1
  8. trash
  9. trash_ruins_ranged_light
Portrait

Dread Guard Shocktrooper

Level 55 | Elite | Dread Guard


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Triple Fire

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​trash.​ruins.​ranged_light.​difficulty_1.​triple_fire

Triple Fire
12s3s channel70 m100100%

Ranged Flurry

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​trash.​ruins.​ranged_light.​difficulty_1.​ranged_flurry

Ranged Flurry
1.5sinstant30 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

[passive]

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​trash.​ruins.​ranged_light.​difficulty_1.​passive

[passive]
noneinstantany0100%

Interaction

Loot information

Loot package: 10363908174035498469

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet02_bmn_archetype
  • Material: face_gehelmet02_heavy_ge_a03reptrooper02_u
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sw_cyber04_bottom
  • + facehair_human_bmn_caucasian_sw_cyber04_front
  • + facehair_human_bmn_caucasian_sw_cyber04_top
  • Material: facehair_human_non_sw_cyber04_u
skincolor
 skincolor_human_caucasian_h07_p
    eyecolor
     eyecolor_human_non_h04_s
      complexioncomp_human_non_c23_m
        ageage_non_non_mid01_m
          Body details
          SlotDetails
          chestchest_baggy_bmn_archetype
          • + chest_baggy_bmn_heavy_ge_a16_plate
          • Material: chest_baggy_heavy_ge_a16military05_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_heavy_ge_a16military05_u_v02
          handhand_gauntlet_bmn_archetype
          • + hand_gauntlet_bmn_heavy_ge_a16_forearm
          • Material: hand_gauntlet_heavy_ge_a16military05_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_heavy_ge_a16_back
          • + waist_belt_bmn_heavy_ge_a16_front
          • Material: waist_belt_heavy_ge_a16military05_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_heavy_ge_a16military05_m_v02
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_heavy_ge_a16_shin
          • Material: boot_tall_heavy_ge_a16military05_u