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  2. stronghold
  3. personnel
  4. civilians
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  7. bodyguard_02b
Portrait

Duuba's Guard

Level 75 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_bhhelmet06_bms_archetype
  • Material: face_bhhelmet06_heavy_bh_a04c01_u
Body details
SlotDetails
chestchest_armor02_bms_archetype
  • + chest_armor02_bms_heavy_jk_mtx16_armor
  • + chest_armor02_bms_heavy_jk_mtx16_cape
  • Material: chest_armor02_heavy_jk_mtx16c01_u
bracerbracer_short_bms_archetype
  • Material: bracer_short_med_bh_mtx09c01_u
handhand_gauntlet_bms_archetype
  • Material: hand_gauntlet_heavy_bh_suv05c01_u
waistwaist_belt02_bms_archetype
  • + waist_belt02_bms_heavy_jk_mtx16_belt
  • Material: waist_belt02_heavy_jk_mtx16c01_u
legleg_armor03_bms_archetype
  • Material: leg_armor03_med_ge_a81c02_u
bootboot_tall_bms_archetype
  • + boot_tall_bms_med_ge_a15_shin
  • Material: boot_tall_med_ge_a15mercenary01_u
All NPCs with this appearance (2)