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Portrait

Ergast

Level 47 | Elite | Blade Dancer


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Spice Rush

FQN: abl.​npc.​ability.​buff.​spice_rush

Spice Rush
5m 0sinstantany100100%

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Hilt Strike
30sinstant4 m90100%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany80100%

Sweeping Slash

Hits target within melee range in a frontal cone for moderate damage to each. Requires dual-wield melee weapons.

FQN: abl.​npc.​ability.​saber.​sweeping_slash

Sweeping Slash
9sinstant4 m70100%

Explosive Surge

FQN: abl.​npc.​ability.​tech.​explosive_surge

Explosive Surge
10sinstant8 m60100%

Whirling Assault

Hits enemies within melee range inflicting moderate damage to each.

FQN: abl.​npc.​ability.​saber.​whirling_assault

Whirling Assault
20sinstant4 m40100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.ergast_the_mischievous_ghost

Starts conversation: cnv.location.voss.class.sith_inquisitor.ergast

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
facehair[no archetype]
  • + 1312099 – not found
  • + 1143515 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h08_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c09_m
          ageage_non_non_oldest01_m
            Body details
            SlotDetails
            chestchest_tightskin_bmn_archetype
            • + chest_tightskin_bmn_light_ss_a02_shld
            • + chest_tightskin_bmn_light_ss_a02_hooddown
            • Material: chest_tightskin_light_ss_a02c02_m
            • Skin slot 1: chest_naked_african_young_a01c01_bmn
            • Skin color is hued into slot: 1
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_light_ss_a02c02_u_v02
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_light_ss_a02_forearm
            • Material: hand_gauntlet_light_ss_a02c02_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_light_ss_a02_back
            • + waist_belt_bmn_light_ss_a02_front
            • Material: waist_belt_light_ss_a02c02_u
            legleg_skirt_bmn_archetype
            • Material: leg_skirt_light_ss_a02c02_u_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_light_ss_a02_cuff
            • Material: boot_tall_light_ss_a02c02_u
            All NPCs with this appearance (5)