1. NPCs
  2. qtr
  3. 1x4
  4. daily
  5. belsavis
  6. republic
  7. section_x
  8. general_conlath
Portrait

General Conlath <Priority Mission Courier>

Level 50 | Elite | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.general_conlath

Starts conversation: cnv.qtr.1x3.daily.belsavis.republic.section_x.general_conlath

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a04
  • Material: head_human_bmf_caucasian_a01_c04
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmf_non_a06
  • + hair_human_bmf_non_a06_ponytail
  • Material: hair_human_non_a06_v02_m
skincolor
 skincolor_human_caucasian_h09_p
    haircolor
     haircolor_human_non_h09_p
      eyecolor
       eyecolor_human_non_h08_s
        complexioncomp_human_non_eyebrow08_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_baggy_bmf_archetype
            • + chest_baggy_bmf_med_ge_a02_collar
            • + chest_baggy_bmf_med_ge_a02_strap
            • + chest_baggy_bmf_med_ge_a02_shld
            • Material: chest_baggy_med_ge_a02repofficer02_m
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_med_ge_a02repofficer02_u_v01
            handhand_glove_bmf_archetype
            • + hand_glove_bmf_med_ge_a02_cuff
            • Material: hand_glove_med_ge_a02repofficer02_u
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_med_ge_a02_back
            • + waist_belt_bmf_med_ge_a02_front
            • Material: waist_belt_med_ge_a02repofficer02_u
            legleg_pant_bmf_archetype
            • Material: leg_pant_med_ge_a02repofficer02_m_v02
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_med_ge_a02_cuff
            • Material: boot_tall_med_ge_a02repofficer02_u