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Portrait

Gormak Inciter

Level 46-47 | Standard | Staff Master


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sever Artery

Throws a knife at a random target within 30m, doing minor kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​npc.​ability.​tech.​sever_artery_random

Sever Artery
12sinstant30 m200100%

Charged Weapon

FQN: abl.​npc.​ability.​tech.​charged_staff

Charged Weapon
60sinstantany150100%

Surge

FQN: abl.​npc.​ability.​pole.​surge

Surge
60s1.5s cast4 m60100%

Double Strike

Attacks two targets in melee range for moderate damage.

FQN: abl.​npc.​ability.​pole.​double_strike

Double Strike
4.5sinstant4 m40100%

Spinning Strikes

Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Spinning Strikes
20s6s channel4 m20100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m10100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 17963936940689377449

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_gormak_bms_non_a01
  • Material: head_gormak_bms_non_a01_v01
Body details
SlotDetails
chestchest_baggy_bms_archetype
  • + chest_baggy_bms_med_ge_a27_collar
  • Material: chest_baggy_med_ge_a27pilot03_m
handhand_gauntlet_bms_archetype
  • + hand_gauntlet_bms_med_ge_a27_back
  • Material: hand_gauntlet_med_ge_a27pilot03_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_ge_a27_front
  • Material: waist_belt_med_ge_a27pilot03_u
legleg_pant_bms_archetype
  • Material: leg_pant_med_ge_a27pilot03_m_v01
bootboot_tall_bms_archetype
  • Material: boot_tall_med_ge_a27pilot03_u
All NPCs with this appearance (8)