1. NPCs
  2. dynamic_events
  3. ryloth
  4. highlands
  5. drop_of_poison
  6. hutt_toxin_spreader
Portrait

Hutt Toxin Spreader

Level 40-83 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Toxic Dart

Fires a toxic dart at the target causing damage over 12 seconds. This is a weak DoT on a short cooldown.

FQN: abl.​npc.​ability.​tech.​toxic_dart

Toxic Dart
18sinstant30 m200100%

Gut

FQN: abl.​npc.​ability.​tech.​gut

Gut
15sinstant4 m150100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m120100%

Gas Grenade

FQN: abl.​npc.​ability.​tech.​gas_grenade

Gas Grenade
20s3s cast30 m100100%

Harpoon

Fire a harpoon line that pulls the target to the Trooper. Cannot be used on targets in cover.

FQN: abl.​npc.​ability.​rifle.​harpoon

Harpoon
20sinstant10-30 m90100%

Poison Spreader

FQN: abl.​npc.​ability.​tech.​poison_spreader

Poison Spreader
12sinstant30 m80100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_caucasian_npc04
  • Material: head_human_bms_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_npc01
  • Material: head_human_bms_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_npc02
  • Material: head_human_bms_caucasian_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_npc03
  • Material: head_human_bms_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask02_bms_archetype
  • Material: face_gemask02_med_ge_a14military06_u
hair
(one of 4)
hair_human_bms_non_a03
  • + hair_human_bms_non_a03_stripes
  • + hair_human_bms_non_a03_sides
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bms_non_a06
  • Material: hair_human_non_a06_v02_m
hair_human_bms_non_a05
  • Material: hair_human_non_a05_v01_m
skincolor
(one of 2)
 skincolor_human_non_h30_p
     skincolor_human_non_h04_p
      haircolor
      (one of 3)
       haircolor_human_non_h14_p
         haircolor_human_non_h09_p
           haircolor_human_non_h03_p
            eyecolor
             eyecolor_human_non_h02_s
              complexioncomp_human_non_c06_m
                Body details
                SlotDetails
                chestchest_baggy_bms_archetype
                • + chest_baggy_bms_heavy_ge_a18_shld
                • + chest_baggy_bms_heavy_ge_a18_chest
                • + chest_baggy_bms_heavy_ge_a18_back
                • Material: chest_baggy_heavy_ge_a18mercenary04_m
                bracerbracer_short_bms_archetype
                • Material: bracer_short_heavy_ge_a18mercenary04_u_v02
                handhand_gauntlet_bms_archetype
                • + hand_gauntlet_bms_heavy_ge_a18_forearm
                • Material: hand_gauntlet_heavy_ge_a18mercenary04_u
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_heavy_ge_a18_front
                • + waist_belt_bms_heavy_ge_a18_back
                • Material: waist_belt_heavy_ge_a18mercenary04_u
                legleg_pant_bms_archetype
                • Material: leg_pant_heavy_ge_a18mercenary04_m_v02
                bootboot_tall_bms_archetype
                • + boot_tall_bms_heavy_ge_a18_shin
                • Material: boot_tall_heavy_ge_a18mercenary04_u
                3D model
                Facial details
                SlotDetails
                head
                (one of 3)
                head_human_bfs_caucasian_a01
                • Material: head_human_caucasian_a01c01_f
                • Eye material: eye_human_non_a01_c01
                • Skin color is hued into slot: 0
                head_human_bfs_caucasian_a02
                • Material: head_human_caucasian_a02c01_f
                • Eye material: eye_human_non_a01_c01
                • Skin color is hued into slot: 0
                head_human_bfs_caucasian_a03
                • Material: head_human_caucasian_a03c01_f
                • Eye material: eye_human_non_a01_c01
                • Skin color is hued into slot: 0
                faceface_gemask02_bfs_archetype
                • Material: face_gemask02_med_ge_a14military06_u
                hair
                (one of 3)
                hair_human_bfs_non_a06
                • Material: hair_human_non_a06_v01_f
                hair_human_bfs_non_a11
                • Material: hair_human_non_a11_v01_f
                hair_human_bfs_non_a16
                • Material: hair_human_non_a16_v01_f
                skincolor
                (one of 2)
                 skincolor_human_non_h30_p
                   skincolor_human_non_h04_p
                    haircolor
                    (one of 4)
                     haircolor_human_non_h14_p
                       haircolor_human_non_h09_p
                         haircolor_human_non_h03_p
                           haircolor_human_non_h02_p
                            eyecolor
                             eyecolor_human_non_h02_s
                              Body details
                              SlotDetails
                              chestchest_baggy_bfs_archetype
                              • + chest_baggy_bfs_heavy_ge_a18_shld
                              • + chest_baggy_bfs_heavy_ge_a18_chest
                              • + chest_baggy_bfs_heavy_ge_a18_back
                              • Material: chest_baggy_heavy_ge_a18mercenary04_f
                              bracerbracer_short_bfs_archetype
                              • Material: bracer_short_heavy_ge_a18mercenary04_u_v02
                              handhand_gauntlet_bfs_archetype
                              • + hand_gauntlet_bfs_heavy_ge_a18_forearm
                              • Material: hand_gauntlet_heavy_ge_a18mercenary04_u
                              waistwaist_belt_bfs_archetype
                              • + waist_belt_bfs_heavy_ge_a18_front
                              • + waist_belt_bfs_heavy_ge_a18_back
                              • Material: waist_belt_heavy_ge_a18mercenary04_u
                              legleg_pant_bfs_archetype
                              • Material: leg_pant_heavy_ge_a18mercenary04_f_v02
                              bootboot_tall_bfs_archetype
                              • + boot_tall_bfs_heavy_ge_a18_shin
                              • Material: boot_tall_heavy_ge_a18mercenary04_u