1. NPCs
  2. qtr
  3. flashpoint
  4. tython
  5. republic
  6. difficulty_2
  7. boss
  8. bonus
  9. boss
Portrait

Imperial Commander <Imperial Forward Command>

Level 60 | Champion | Melee


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (16)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Saber Reflect

Reflects all direct single target ranged, Force, and tech attacks back to the attacker for <<1>> seconds. The damage done by each reflect is capped, and the cap rises with each new rank of the ability.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​saber_reflect

Saber Reflect
60sinstantany999100%

Force Charge

Charges the enemy, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​force_charge_random

Force Charge
15sinstant30 m900100%

Deadly Saber

Charges your lightsabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target bleed for <<1>> internal damage over 6 seconds. Stacks up to 3 times. Juyo Form must be active.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​deadly_saber

Deadly Saber
15sinstantany800100%

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​force_push_noknockdown

Force Push
10sinstant4 m700100%

Saber Ward

Increases chance to parry, dodge or deflect incoming attacks by 30% for 9 seconds. Sith VFX theme.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​saber_ward_sith

Saber Ward
30sinstantany600100%

Bleed

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​bleed

Bleed
15sinstant4 m500100%

Overhead Slash

Acrobatic melee attack that does high damage to a single target.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​overhead_slash

Overhead Slash
12s2.5s cast4 m400100%

Spike

Deals weapon damage and and stuns for a short duration. NOTE - Balanced for Caster NPCs, does NOT work with dual wield.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​spike

Spike
30sinstant4 m300100%

Smash

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​smash

Smash
15s2.5s cast4 m200100%

Melee Attack

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​flurry

Melee Attack
1.5sinstant4 m15100%

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​vicious_slash

Vicious Slash
2sinstant4 m15100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 1519055067425086355, 15166529875228656437

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_bloodsith_bfb_non_a08
  • Material: head_bloodsith_non_a08c01_f
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask12_bfb_archetype
  • Material: face_gemask12_light_ge_mtx58ajunta01_u
hairhair_human_bfb_non_a11
  • + hair_human_bfb_non_a11_mohawk
  • Material: hair_human_non_a11_v01_f
eyecolor
 eyecolor_sith_non_h04_s
    complexioncomp_sith_non_c06_u
      ageage_bloodsith_non_mid01_f
        Body details
        SlotDetails
        chestchest_armor01_bfb_archetype
        • + chest_armor01_bfb_heavy_sw_a07_hooddown
        • + chest_armor01_bfb_heavy_sw_a07_chest
        • Material: chest_armor01_heavy_sw_a07c03_f
        handhand_gauntlet_bfb_archetype
        • + hand_gauntlet_bfb_heavy_sw_a05_back
        • Material: hand_gauntlet_heavy_sw_a05c02_u
        legleg_armor03_bfb_archetype
        • Material: leg_armor03_heavy_ge_mtx35c02_u_v01
        bootboot_tall_bfb_archetype
        • + boot_tall_bfb_heavy_sw_a16_shin
        • Material: boot_tall_heavy_sw_a16c01_u
        All NPCs with this appearance (2)