1. Abilities
  2. qtr
  3. flashpoint
  4. tython
  5. imperial
  6. boss
  7. bonus
  8. spike

Spike

spike

Spike

Deals weapon damage and and stuns for a short duration.
NOTE - Balanced for Caster NPCs, does NOT work with dual wield.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spike
Spike
2
thrownKnockdown – Prone and unable to act.
  • [0s] [not displayed]
    spikeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.spike.cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Delay next ability by 3s (GCD)
  • [6s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.jedi_knight.hilt_strike.stun