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  3. seasons
  4. 02_uprisings
  5. imp_ship
  6. encounter_3
  7. enforcer_rappel_a
Portrait

Imperial Enforcer

Level 75 | Standard | Ranged


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​adds.​rifle_shot

Rifle Shot
3sinstant30 m600100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​adds.​hammer_shot

Hammer Shot
4.5sinstant30 m500100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​adds.​full_auto

Full Auto
18s4s channel30 m300100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gehelmet26_bmn_archetype
  • + face_gehelmet26_bmn_med_ge_a11_rim
  • Material: face_gehelmet26_heavy_ge_a11impheavy04_u
Body details
SlotDetails
chestchest_armor01_bmn_archetype
  • + chest_armor01_bmn_med_ge_a11_shld
  • Material: chest_armor01_heavy_ge_a11impheavy04_u
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_ge_a11impheavy04_u_v01
handhand_glove_bmn_archetype
  • + hand_glove_bmn_med_ge_a11_forearm
  • Material: hand_glove_heavy_ge_a11impheavy04_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_ge_a11_front
  • Material: waist_belt_heavy_ge_a11impheavy04_u
legleg_armor02_bmn_archetype
  • Material: leg_armor02_heavy_ge_a11impheavy04_m_v02
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_med_ge_a11_shin
  • Material: boot_tall_heavy_ge_a11impheavy04_u
All NPCs with this appearance (2)