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Portrait

Imperial Internment Soldier

Level 48 | Standard | Rifle Grenadier


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​rifle.​explosive_round

Explosive Round
6sinstant30 m375%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m125%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 16033471971331446169

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet26_bmn_archetype
  • + face_gehelmet26_bmn_med_ge_a11_rim
  • Material: face_gehelmet26_heavy_ge_a11impheavy05_u
skincolor
 skincolor_human_non_h03_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c21_m
          Body details
          SlotDetails
          chestchest_armor01_bmn_archetype
          • + chest_armor01_bmn_med_ge_a11_shld
          • + chest_armor01_bmn_med_ge_a11_back
          • + chest_armor01_bmn_med_ge_a11_loin
          • Material: chest_armor01_heavy_ge_a11impheavy05_u
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_heavy_ge_a11impheavy05_u_v02
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_med_ge_a11_forearm
          • Material: hand_glove_heavy_ge_a11impheavy05_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_ge_a11_front
          • + waist_belt_bmn_med_ge_a11_back
          • Material: waist_belt_heavy_ge_a11impheavy05_u
          legleg_armor02_bmn_archetype
          • Material: leg_armor02_heavy_ge_a11impheavy05_m_v02
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_med_ge_a11_shin
          • Material: boot_tall_heavy_ge_a11impheavy05_u