Explosive Round

Explosive Round
Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140954778255402959 |
Combat log ID: | 827176341471232 |
FQN: | abl. |
Star Wars name: | Explosive Round |
Other languages: | Sprenggeschoss Salve explosive |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1
Slot: Other (not visible) Duration: instant # occurrences: 0 Global ID: 16140910238147377221 FQN: abl. npc. ability. rifle. explosive_ round/2/1 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned 20.009999m to 32m to center of TARGET
Perform the following actions:
- Play appearance epp.
npc. ability. rifle. explosive_round. cast_long_range - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned 10.01m to 20m to center of TARGET
Perform the following actions:
- Play appearance epp.
npc. ability. rifle. explosive_round. cast_mid_range - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 3
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned ≤ 10m to center of TARGET
Perform the following actions:
- Play appearance epp.
npc. ability. rifle. explosive_round. cast_short_range - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 4
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2
Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. trooper. rg_ primary Conditions: - Can only be called by other effects
Global ID: 16140913536682259820 FQN: abl. npc. ability. rifle. explosive_ round/2/2 - 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.11
- Standard Health Percent Min = (float) 0.08
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER
- [0s] [not displayed]
Effect #3
Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - <
- If TARGET != PRIMARY TARGET
- If TARGET is alive
- If TARGET is an enemy
- Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 5m
Global ID: 16140912437170632483 FQN: abl. npc. ability. rifle. explosive_ round/2/3 - <
- 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.03
- Standard Health Percent Min = (float) 0.025
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0