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Portrait

Imperial Scientist

Level 50 | Standard | Tactician


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany500100%

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany50100%

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m10100%

Power Shot

Fire a single powerful blast at the target

FQN: abl.​npc.​ability.​pistol.​power_shot

Power Shot
6s1.5s cast30 m070%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bma_african_a01
  • Material: head_human_bma_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a04
  • Material: head_human_bma_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bma_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bma_non_a12
  • Material: hair_human_non_a12_v01_m
skincolor
(one of 2)
 skincolor_human_non_h01_p
     skincolor_human_non_h02_p
      haircolor
       haircolor_human_non_h10_p
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_c21_m
            Body details
            SlotDetails
            chestchest_tight_bma_archetype
            • Material: chest_tight_med_ge_a10impofficer01_m
            bracerbracer_short_bma_archetype
            • Material: bracer_short_med_ge_a10impofficer01_u_v01
            handhand_glove_bma_archetype
            • Material: hand_glove_med_ge_a10impofficer01_u
            waistwaist_belt_bma_archetype
            • Material: waist_belt_med_ge_a10impofficer01_u
            legleg_pant_bma_archetype
            • Material: leg_pant_med_ge_a10impofficer01_m_v01
            bootboot_tall_bma_archetype
            • Material: boot_tall_med_ge_a10impofficer01_u
            All NPCs with this appearance (2)