1. NPCs
  2. event
  3. rakghoul
  4. tunnels
  5. mob
  6. alderaan
  7. infected_joiner
Portrait

Infected Joiner

Level 25 | Standard | Ranged


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Infected Attack

FQN: abl.​event.​rakghoul.​infected_attack

Infected Attack
5s1s cast4 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a01
  • Material: head_human_infected_a03c01_f
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a06
  • + hair_human_bfn_non_a06_ponytail
  • Material: hair_human_non_a06_v01_f
skincolor
 skincolor_human_non_h30_p
    haircolor[empty]
    complexioncomp_human_non_c27_f
      Body details
      SlotDetails
      chestchest_baggy_bfn_archetype
      • Material: chest_baggy_heavy_ge_a16military06_f
      bracerbracer_short_bfn_archetype
      • Material: bracer_short_heavy_ge_a16military06_u_v02
      handhand_gauntlet_bfn_archetype
      • + hand_gauntlet_bfn_heavy_ge_a16_forearm
      • Material: hand_gauntlet_heavy_ge_a16military06_u
      waistwaist_belt_bfn_archetype
      • + waist_belt_bfn_heavy_ge_a16_front
      • Material: waist_belt_heavy_ge_a16military06_u
      legleg_pant_bfn_archetype
      • Material: leg_pant_heavy_ge_a16military06_f_v02
      bootboot_tall_bfn_archetype
      • + boot_tall_bfn_heavy_ge_a16_shin
      • Material: boot_tall_heavy_ge_a16military06_u