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  7. selkath_isolationist_tech_user
Portrait

Isolationist Specialist

Level 80 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Electric Shield

FQN: abl.​npc.​ability.​tech.​electric_shield

Electric Shield
1m 30sinstantany50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Electric Jolt

FQN: abl.​npc.​ability.​tech.​electric_jolt

Electric Jolt
12sinstant15 m050%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 8849978640206172576

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 9)
head_selkath_bmn_non_a01
  • Material: head_selkath_bmn_non_a01_v01
  • Eye material: eye_selkath_non_a01_c01
head_selkath_bmn_non_a01
  • Material: head_selkath_bmn_non_a01_v02
  • Eye material: eye_selkath_non_a01_c01
head_selkath_bmn_non_a02
  • Material: head_selkath_bmn_non_a02_v01
  • Eye material: eye_selkath_non_a02_v01
head_selkath_bmn_non_a02
  • Material: head_selkath_bmn_non_a02_v02
  • Eye material: eye_selkath_non_a02_v02
head_selkath_bmn_non_a02
  • Material: head_selkath_bmn_non_a02_v03
  • Eye material: eye_selkath_non_a02_v03
head_selkath_bmn_non_a03
  • Material: head_selkath_bmn_non_a03_v01
  • Eye material: eye_selkath_non_a03_v01
head_selkath_bmn_non_a03
  • Material: head_selkath_bmn_non_a03_v02
  • Eye material: eye_selkath_non_a03_v02
head_selkath_bmn_non_a03
  • Material: head_selkath_bmn_non_a03_v03
  • Eye material: eye_selkath_non_a03_v03
head_selkath_bmn_non_a04
  • Material: head_selkath_bmn_non_a04_v01
  • Eye material: eye_selkath_non_a04_v01
Body details
SlotDetails
chestchest_tight_bmn_archetype
  • + chest_tight_bmn_med_sp_a04_shld
  • + chest_tight_bmn_med_sp_a04_chest
  • + chest_tight_bmn_med_sp_a04_back
  • Material: chest_tight_med_ge_a55c02_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_med_ge_a55c02
handhand_glove_bmn_archetype
  • + hand_glove_bmn_med_sp_a04_wrist
  • Material: hand_glove_med_ge_suv55c01
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_sp_a04_front
  • Material: waist_belt_med_ge_a55c02
legleg_pant_bmn_archetype
  • Material: leg_pant_med_ge_a55c02_m
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_tr_suv03c01_shin
  • Material: boot_tall_heavy_tr_suv03c01_u
All NPCs with this appearance (4)