1. NPCs
  2. alliance
  3. masters_enigma
  4. story
  5. cine_extras
  6. jadus_pilot
Portrait

Jadus Pilot

Level 80 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Toxic Dart

Fires a toxic dart at the target causing damage over 12 seconds. This is a weak DoT on a short cooldown.

FQN: abl.​npc.​ability.​tech.​toxic_dart

Toxic Dart
18sinstant30 m990100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bfn_african_a01
  • Material: head_human_african_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_african_a02
  • Material: head_human_non_npc02_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_african_a03
  • Material: head_human_non_npc03_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_african_a04
  • Material: head_human_non_npc04_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_sphelmet08_bfn_archetype
  • Material: face_sphelmet08_light_sp_mtx04c01_u
skincolor
(one of 3)
 skincolor_human_african_h04_p
     skincolor_human_caucasian_h06_p
       skincolor_human_caucasian_h07_p
        eyecolor
         eyecolor_human_non_h02_s
          complexion
          (one of 3)
          comp_human_non_eyebrow04_f
            comp_human_non_eyebrow10_f
              comp_human_non_eyebrow15_f
                Body details
                SlotDetails
                chestchest_tight_bfn_archetype
                • + chest_tight_bfn_light_sp_mtx04_collar
                • Material: chest_tight_light_sp_mtx04c01_u
                handhand_naked_bfn_archetype
                • Material: hand_naked_asian_young_a01c01_bfn
                • Skin slot 0: hand_naked_african_young_a01c01_bfn
                • Skin color is hued into slot: 0
                waistwaist_belt_bfn_archetype
                • + waist_belt_bfn_med_ge_a10_front
                • + waist_belt_bfn_med_ge_a10_back
                • Material: waist_belt_med_ge_a10impofficer02_u
                legleg_pant_bfn_archetype
                • Material: leg_pant_med_sm_a04c04_f_v01
                bootboot_tall_bfn_archetype
                • Material: boot_tall_light_sp_mtx04c01_u