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Portrait

Jedi Healer

Level 32 | Elite | Melee


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[healer_break_free]

FQN: abl.​npc.​ability.​custom.​boss.​sakan.​healer_break_free

[healer_break_free]
16m 40sinstantany1000100%

Force Restoration

Heals a friendly target for a high amount of health.

FQN: abl.​npc.​ability.​custom.​boss.​sakan.​force_restoration

Force Restoration
9s9s cast70 m900100%

Force Armor

Surrounds the target in a force shield that lasts <<1[%d/%d/%d]>> seconds and absorbs a high amount of damage. Protected targets become force-imbalanced and cannot benefit from Force Armor again for <<2[%d/%d/%d]>> seconds.

FQN: abl.​npc.​ability.​custom.​boss.​sakan.​force_shield

Force Armor
21sinstant30 m800100%

health check healer 1

FQN: abl.​npc.​ability.​custom.​boss.​sakan.​health_check_healer

health check healer 1
16m 40sinstantany700100%

Health check healer 2

FQN: abl.​npc.​ability.​custom.​boss.​sakan.​health_check_healer_2

Health check healer 2
16m 40sinstantany700100%

Healing Trance

Heals a target for <<1[%d/%d/%d]>> immediately and a further <<1[%d/%d/%d]>> per second for 3 seconds.

FQN: abl.​npc.​ability.​custom.​boss.​sakan.​healing_trance

Healing Trance
20s6s channel50 m300100%

Disturbance

Fires a blast of telekinetic energy at the target, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​custom.​boss.​sakan.​disturbance

Disturbance
none3s cast40 m200100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bfn_asian_a01
  • Material: head_twilek_bfn_asian_a01_v02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_twilek_bfn_non_a06
  • Material: hair_twilek_non_a06_v01_f
skincolor
(one of 2)
 skincolor_twilek_non_h07_p
     skincolor_twilek_non_h08_p
      eyecolor
       eyecolor_human_non_h05_s
        complexioncomp_twilek_non_c03_f
          facepainttattoo_twilek_non_c08_f
            Body details
            SlotDetails
            chestchest_baggy_bfn_archetype
            • + chest_baggy_bfn_light_jw_a01_loin
            • + chest_baggy_bfn_light_jw_a01_chest
            • + chest_baggy_bfn_light_jw_a01_collar
            • Material: chest_baggy_light_jw_a01c03_f
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_light_jw_a01c02_u_v02
            handhand_glove_bfn_archetype
            • Material: hand_glove_light_jw_a01c03_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_light_jw_a01_back
            • + waist_belt_bfn_light_jw_a01_front
            • Material: waist_belt_light_jw_a01c03_u
            legleg_skirt_bfn_archetype
            • Material: leg_skirt_light_jw_a01c03_u_v01
            bootboot_tall_bfn_archetype
            • + boot_tall_bfn_light_jw_a01_trim
            • Material: boot_tall_light_jw_a01c03_u
            All NPCs with this appearance (4)