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Portrait

Jedi-man

Level 65 | Elite | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.guss_tuno

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_moncalamari_bmn_cc_a01
  • Material: head_moncalamari_bmn_cc_a01_v01
  • Eye material: eye_moncalamari_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_alien_non_h17_p
    complexioncomp_moncalamari_cc_c01_m
      facepaintpattern_moncalamari_cc_c01_m
        Body details
        SlotDetails
        chestchest_trench_bmn_archetype
        • + chest_trench_bmn_med_sp_a05_collar
        • Material: chest_trench_med_sp_a05c05_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_sp_a05_front
        • Material: waist_belt_med_sp_a05c05_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_med_sp_a05c04_m_v02
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_med_sp_a05_shin
        • Material: boot_tall_med_sp_a05c01_u
        All NPCs with this appearance (4)