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  2. daily_area
  3. iokath
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  5. jedi_warrior
Portrait

Jedi Warrior

Level 70 | Elite | Ranged


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (15)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Whirling Assault

Hits enemies within melee range inflicting moderate damage to each.

FQN: abl.​npc.​ability.​saber.​whirling_assault

Whirling Assault
20sinstant4 m100100%

Force Slam

FQN: abl.​npc.​ability.​force.​force_slam

Force Slam
20sinstant15 m100100%

Force Potency

Grants 3 charges of Force Potency, which increases your force critical chance by 60%. Each time a force ability crits, you lose 1 charge. Lasts up to 20 seconds.

FQN: abl.​npc.​ability.​force.​force_potency

Force Potency
45sinstantany10030%

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​npc.​ability.​force.​force_leap

Force Leap
30sinstant8-30 m100100%

Force Barrier

Projects a Force Barrier around you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled.

FQN: abl.​npc.​ability.​force.​force_barrier

Force Barrier
3m 0s10s channelany100100%

Shockwave

Deals moderate kinetic damage and knocks back all enemies within 8 meters. NOTE - Balanced for Caster NPCs

FQN: abl.​npc.​ability.​force.​shockwave

Shockwave
30sinstant4 m100100%

Force Push

Deals <<1>> kinetic damage, knocks the target back several meters and knocks the target down for <<2[%d/%d/%d]>> seconds. Force Push immediately finishes the cooldown of Force Leap.

FQN: abl.​jedi_knight.​force_push

Force Push
60sinstant10 m100100%

Overhead Slash

Acrobatic melee attack that does high damage to a single target.

FQN: abl.​npc.​ability.​saber.​overhead_slash

Overhead Slash
9sinstant4 m100100%

Project Storm

Channels multiple projects at the target.

FQN: abl.​npc.​ability.​force.​project_storm

Project Storm
20s5s channel30 m100100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 8405827855488151436

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_jwhelmet08_bmn_archetype
  • Material: face_jwhelmet08_med_jw_tier_a03c01_u
Body details
SlotDetails
chestchest_tightskin_bmn_archetype
  • + chest_tightskin_bmn_med_jk_a07_shld
  • + chest_tightskin_bmn_med_jk_a07_hooddown
  • Material: chest_tightskin_med_jk_a07c01_m
  • Skin slot 1: chest_naked_caucasian_young_a01c01_bmn
  • Skin color is hued into slot: 1
bracerbracer_short_bmn_archetype
  • Material: bracer_short_med_jk_a08c01_u_v02
handhand_glove_bmn_archetype
  • + hand_glove_bmn_med_jk_a08_forearm
  • Material: hand_glove_med_jk_a08c01_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_jk_a08_front
  • + waist_belt_bmn_med_jk_a08_back
  • Material: waist_belt_med_jk_a08c01_u
legleg_skirt_bmn_archetype
  • Material: leg_skirt_heavy_sw_a08c04_u_v02
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_med_jk_a08_shin
  • Material: boot_tall_med_jk_a08c01_u
All NPCs with this appearance (4)