1. NPCs
  2. location
  3. voss
  4. world_arc
  5. imperial
  6. the_gormak_king
  7. jokull
Portrait

Jokull

Level 46 | Elite | Boss


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Courageous Call

FQN: abl.​npc.​ability.​custom.​boss.​jokull.​build_threat_aoe

Courageous Call
12sinstant30 m500100%

Berserk

FQN: abl.​npc.​ability.​buff.​berserk

Berserk
5m 0sinstantany200100%

Affliction

Casts a powerful force affliction upon the target that deals high internal damage over 24 seconds.

FQN: abl.​npc.​ability.​force.​affliction_instant

Affliction
30sinstant30 m60100%

Nightmare

Sends a nightmare down upon a random enemy within 8 meters, causing them to cower in fear for 5 seconds. Damage causes this effect to end prematurely.

FQN: abl.​npc.​ability.​force.​nightmare_random

Nightmare
20sinstant8 m50100%

Sweeping Slash

Hits target within melee range in a frontal cone for moderate damage to each. Requires dual-wield melee weapons.

FQN: abl.​npc.​ability.​saber.​sweeping_slash

Sweeping Slash
9sinstant4 m40100%

Force Crush

Progressively slows the target from 60% to 10% movement speed over <<1[%d seconds/%d second/%d seconds]>> and deals <<3[%d/%d/%d]>> kinetic damage each second. At the end of the duration the target is crushed, and takes an additional <<2[%d/%d/%d]>> kinetic damage.

FQN: abl.​npc.​ability.​force.​force_crush_dot

Force Crush
21sinstant15 m30100%

Force Scream

Blasts the target with a force-enhanced scream, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​force_scream

Force Scream
12sinstant15 m20100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.jokull

Starts conversation: cnv.location.voss.world.imperial.gormak_war.jokull

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_gormak_bms_non_a02
  • Material: head_gormak_bms_non_a02_v01
Body details
SlotDetails
chestchest_armor01_bms_archetype
  • + chest_armor01_bms_heavy_bh_a04_body
  • + chest_armor01_bms_heavy_bh_a04_loin
  • + chest_armor01_bms_heavy_bh_a04_shld
  • Material: chest_armor01_heavy_bh_a04c03_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_bh_a04c03_u_v02
handhand_glove_bms_archetype
  • + hand_gauntlet_bms_heavy_bh_a04_forearm
  • Material: hand_gauntlet_heavy_bh_a04c03_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_bh_a04_sling
  • + waist_belt_bms_heavy_bh_a04_back
  • + waist_belt_bms_heavy_bh_a04_front
  • Material: waist_belt_heavy_bh_a04c03_u
legleg_pant_bms_archetype
  • Material: leg_pant_heavy_bh_a04c03_m_v01
bootboot_tall_bms_archetype
  • + boot_tall_bms_heavy_bh_a04_shin
  • Material: boot_tall_heavy_bh_a04c03_u
All NPCs with this appearance (5)