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  7. junction_supervisor
Portrait

Junction Supervisor

Level 17-18 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bms_non_a05
  • + hair_human_bms_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
skincolor
(one of 3)
 skincolor_human_non_h28_p
     skincolor_human_non_h34_p
       skincolor_human_non_h32_p
        haircolor
        (one of 4)
         haircolor_human_non_h14_p
           haircolor_human_non_h04_p
             haircolor_human_non_h11_p
               haircolor_human_non_h15_p
                eyecolor
                 eyecolor_human_non_h02_s
                  complexioncomp_human_non_c20_m
                    age
                    (one of 2)
                    age_non_non_mid01_m
                      age_non_non_none_u
                        Body details
                        SlotDetails
                        chestchest_tight_bms_archetype
                        • + chest_tight_bms_med_ge_a07_chest
                        • + chest_tight_bms_med_ge_a07_shld
                        • + chest_tight_bms_med_ge_a07_loin
                        • Material: chest_tight_med_ge_a07repcitizen03_m
                        bracerbracer_short_bms_archetype
                        • Material: bracer_short_med_ge_a07repcitizen03_u_v01
                        handhand_glove_bms_archetype
                        • + hand_gauntlet_bms_med_ge_a07_back
                        • Material: hand_gauntlet_med_ge_a07repcitizen03_u
                        waistwaist_belt_bms_archetype
                        • + waist_belt_bms_med_ge_a07_front
                        • Material: waist_belt_med_ge_a07repcitizen03_u
                        legleg_pant_bms_archetype
                        • Material: leg_pant_med_ge_a07repcitizen03_m_v01
                        bootboot_tall_bms_archetype
                        • + boot_tall_bms_med_ge_a07_cuff
                        • Material: boot_tall_med_ge_a07repcitizen03_u
                        All NPCs with this appearance (3)