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Portrait

Justice Orzmod <Champion of the Light Side>

Level 30 | Champion | Ranged


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Volley

FQN: abl.​exp.​dark_v_light.​caster.​voidzone.​repeated_barrage

Volley
18sinstant70 m80100%

Force Wave

FQN: abl.​exp.​dark_v_light.​caster.​aoe.​lightwave

Force Wave
15sinstantany60100%

Telekinetic Wave

Sends a wave of telekinetic energy that deals <<1>> kinetic damage to up to 8 targets within 8 meters of the primary target.

FQN: abl.​exp.​dark_v_light.​caster.​chain.​telekinetic_wave

Telekinetic Wave
15s3s cast30 m50100%

Master Stasis

An instant, very weak version of Force Stasis NOTE - Balanced for Caster NPCs, due to duration of the stun.

FQN: abl.​exp.​dark_v_light.​caster.​stun.​stasis_aoe

Master Stasis
30s6s channel15 m48100%

Force Execution

FQN: abl.​exp.​dark_v_light.​caster.​cone.​aoe_cone_wavestorm

Force Execution
35s3s cast8 m45100%

Project

Throws debris at the target, dealing <<1>> kinetic damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​exp.​dark_v_light.​caster.​flurry.​project

Project
6s1.5s cast10 m15100%

Flurry

FQN: abl.​exp.​dark_v_light.​melee.​flurry

Flurry
noneinstant4 m10100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 8977717196455715296

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a02
  • Material: head_human_bmf_non_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmf_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • Material: facehair_human_non_sm_cyber03_u
skincolor
 skincolor_human_african_h02_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_c09_m
          agescar_human_non_c14_u
            Body details
            SlotDetails
            chestchest_robe06_bmf_archetype
            • + chest_robe06_bmf_med_jw_mtx04_hooddown
            • Material: chest_robe06_med_jw_mtx04c01_u
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_med_jw_mtx04c01_u
            handhand_gloveskin02_bmf_archetype
            • Material: hand_gloveskin02_med_jw_mtx04c01_u
            • Skin slot 1: hand_naked_african_young_a01c01_bmf
            • Skin color is hued into slot: 1
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_med_jw_mtx04_front
            • Material: waist_belt_med_jw_mtx04c01_u
            legleg_skirt_bmf_archetype
            • Material: leg_skirt_med_jw_mtx04c01_u
            bootboot_tall_bmf_archetype
            • Material: boot_tall_med_jw_mtx04c01_u
            All NPCs with this appearance (6)