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  7. lanar_elite_commando
Portrait

Lanar Elite Commando

Level 28 | Elite | Heavy Shot


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​rifle.​explosive_round

Explosive Round
6sinstant30 m075%

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Berserk

FQN: abl.​npc.​ability.​buff.​berserk

Berserk
5m 0sinstantany0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_npc01
  • Material: head_human_bmn_asian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a05
  • + hair_human_bmn_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a13
  • Material: hair_human_non_a13_v01_m
hair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1143435 – not found
  • + 1312100 – not found
  • + 1143434 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 3)
 skincolor_human_non_h15_p
     skincolor_human_asian_h11_p
       skincolor_human_asian_h08_p
        haircolor
        (one of 3)
         haircolor_human_non_h14_p
           haircolor_human_non_h04_p
             haircolor_human_non_h10_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 3)
                comp_human_non_c05_m
                  comp_human_non_c21_m
                    comp_human_non_c28_m
                      age
                      (one of 2)
                      age_non_non_mid01_m
                        age_non_non_none_u
                          Body details
                          SlotDetails
                          chestchest_baggy_bmn_archetype
                          • + chest_baggy_bmn_heavy_ge_a18_chest
                          • + chest_baggy_bmn_heavy_ge_a18_back
                          • + chest_baggy_bmn_heavy_ge_a18_shld
                          • Material: chest_baggy_heavy_ge_a18mercenary03_m
                          bracerbracer_short_bmn_archetype
                          • Material: bracer_short_heavy_ge_a18mercenary03_u_v01
                          handhand_gauntlet_bmn_archetype
                          • Material: hand_gauntlet_heavy_ge_a18mercenary03_u
                          waistwaist_belt_bmn_archetype
                          • + waist_belt_bmn_heavy_ge_a18_front
                          • Material: waist_belt_heavy_ge_a18mercenary03_u
                          legleg_pant_bmn_archetype
                          • Material: leg_pant_heavy_ge_a18mercenary03_m_v01
                          bootboot_tall_bmn_archetype
                          • + boot_tall_bmn_heavy_ge_a18_shin
                          • Material: boot_tall_heavy_ge_a18mercenary03_u