1. NPCs
  2. operation
  3. yavin_4
  4. enemy
  5. difficulty_1
  6. boss
  7. companions
  8. boss_sith
Portrait

Lord Kurse <Revanite Commander>

Level 60 | Champion | Revanite Commander


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

[dispel_immobilize]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​logic.​dispel_immobilize

[dispel_immobilize]
noneinstantany1900100%

Soaring Smash

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​sith.​leaping_smash

Soaring Smash
15s3s cast150 m1, 380100%

Greater Traumatic Slash

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​sith.​traumatic_slash

Greater Traumatic Slash
6sinstant4 m1, 340100%

Melee Attack

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​sith.​melee_attack

Melee Attack
noneinstant4 m1, 320100%

[flurry_blocker]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​logic.​flurry_blocker

[flurry_blocker]
noneinstant1,500 m2100100%

[dispel_immobilize_final_phase]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​logic.​dispel_immobilize_final_phase

[dispel_immobilize_final_phase]
noneinstantany3900100%

[self_cast_jump_up]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​logic.​self_cast_jump_up

[self_cast_jump_up]
3sinstantany4100100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_bloodsith_bms_non_a06
  • Material: head_bloodsith_bms_non_a06c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_sith_non_h03_p
    eyecolor
     eyecolor_sith_non_h05_s
      complexioncomp_sith_non_sith10_02_u
        ageage_bloodsith_non_oldest01_m
          Body details
          SlotDetails
          chestchest_capetight_bms_archetype
          • + chest_capetight_bms_heavy_sw_a08_loinn
          • + chest_capetight_bms_heavy_sw_a08_collar
          • + chest_capetight_bms_heavy_sw_a08_loin
          • Material: chest_capetight_heavy_sw_a08c02_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_sw_a06c04_u_v02
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_heavy_sw_a06_forearm
          • Material: hand_gauntlet_heavy_sw_a06c04_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_heavy_sw_a06_front
          • Material: waist_belt_heavy_sw_a06c04_u
          legleg_pant_bms_archetype
          • Material: leg_pant_heavy_sw_a06c04_m_v02
          bootboot_thigh_bms_archetype
          • + boot_thigh_bms_heavy_sw_a06_shin
          • Material: boot_thigh_heavy_sw_a06c04_u