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Portrait

Master Adega

Level 70 | Elite | Ranged


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Juyo Form

Enter an offensive lightsaber form, causing your melee attacks to increase all melee damage dealt by 2% for 15 seconds. Stacks up to 5 times. This effect cannot occur more than once every 1.5 seconds.

FQN: abl.​npc.​ability.​saber.​juyo_form

Juyo Form
60sinstantany100100%

Overload Saber

Charges your sabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target burn for <<1>> elemental damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.

FQN: abl.​npc.​ability.​saber.​overload_saber

Overload Saber
12sinstantany75100%

Cauterize

Strikes the target for <<1>> damage and deals an additional <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​npc.​ability.​saber.​cauterize

Cauterize
13sinstant4 m50100%

Merciless Slash

Strikes the target with both sabers for <<1>> weapon damage. Each use of this ability grants Merciless for 15 seconds, lowering the cooldown of your next Merciless Slash by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers.

FQN: abl.​npc.​ability.​saber.​merciless_slash

Merciless Slash
12sinstant4 m25100%

Assault

Duel Wield Flurry replacement for visualization only.

FQN: abl.​npc.​ability.​saber.​duel_wield_flurry_only

Assault
noneinstant4 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 8405827855488151436

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_cathar_bms_non_a06
  • Material: head_cathar_bms_non_a06c01
  • Eye material: eye_cathar_non_a01c01_m
  • Skin color is hued into slot: 0
faceface_jkcirclet02_bms_archetype
  • + face_jkcirclet02_bms_jk_h04_circle
  • Material: face_jkcirclet02_jk_h03c01_u
hairhair_cathar_bms_non_a01
  • Material: hair_cathar_non_a01c01_m
facehair[no archetype]
  • + facehair_cathar_bms_non_a01_chops
  • Material: facehair_human_non_a01_v01_m
skincolor
 skincolor_cathar_non_h06_p
    facepaintpattern_cathar_non_c02_u
      Body details
      SlotDetails
      chestchest_robe02_bms_archetype
      • + chest_robe02_bms_heavy_jw_mtx02_chest
      • + chest_robe02_bms_heavy_jw_mtx02_collar
      • + chest_robe02_bms_heavy_jw_mtx02_loin
      • + chest_robe02_bms_heavy_jw_mtx02_shld
      • Material: chest_robe02_heavy_jw_mtx02c01_u
      bracerbracer_short_bms_archetype
      • Material: bracer_short_med_jw_tier_a04c01_u_v02
      handhand_gauntlet_bms_archetype
      • Material: hand_gauntlet_heavy_jk_a14c01_u
      waistwaist_belt_bms_archetype
      • + waist_belt_bms_med_jk_a03_back
      • Material: waist_belt_med_jk_a03c02_u
      legleg_armor03_bms_archetype
      • Material: leg_armor03_heavy_ge_mtx66c01_u
      bootboot_tall_bms_archetype
      • + boot_tall_bms_med_jk_a17_shin
      • Material: boot_tall_med_jk_a17c01_u
      All NPCs with this appearance (7)