1. NPCs
  2. daily_area
  3. ord_mantell
  4. story
  5. imperial
  6. quest_1
  7. sis_agent_3
Portrait

Mechanic

Level 80 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Flash Grenade

Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. Blindness ends prematurely if an affected target is damaged, but cannot be broken in the first 2 seconds. Affects a maximum of 6 targets.

FQN: abl.​npc.​ability.​custom.​boss.​skavak.​flash_grenade

Flash Grenade
2m 0sinstant30 m1000100%

Sever Artery

Throws a knife at a random target within 30m, doing minor kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​npc.​ability.​tech.​sever_artery_random

Sever Artery
12sinstant30 m99050%

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m980100%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets.

FQN: abl.​npc.​ability.​tech.​thermal_grenade

Thermal Grenade
15sinstant30 m970100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bfa_asian_a01
  • Material: head_twilek_bfa_asian_a01_v03
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_twilek_bfa_non_a04
  • Material: hair_twilek_non_a04_v01_f
skincolor
 skincolor_twilek_non_h03_p
    eyecolor
     eyecolor_human_non_h05_s
      complexioncomp_twilek_non_c03_u
        facepainttattoo_twilek_non_c06_u
          Body details
          SlotDetails
          chestchest_tightskin15_bfa_archetype
          • + chest_tightskin15_bfa_med_sm_mtx14_arm
          • Material: chest_tightskin15_med_sm_mtx14c01_u
          • Skin slot 1: chest_naked_twilek_young_a01c01_bfa
          • Skin color is hued into slot: 1
          handhand_naked_bfa_archetype
          • Material: hand_naked_twilek_young_a01c01_bfa
          • Skin slot 0: hand_naked_twilek_young_a01c01_bfa
          • Skin color is hued into slot: 0
          waistwaist_belt_bfa_archetype
          • + waist_belt_bfa_med_ge_a91_sling
          • + waist_belt_bfa_med_ge_a91_front
          • + waist_belt_bfa_med_ge_a91_back
          • Material: waist_belt_med_ge_a91c01_u
          legleg_pant_bfa_archetype
          • Material: leg_pant_med_ge_a91c01_u
          bootboot_tall_bfa_archetype
          • Material: boot_tall_med_ge_a91c01_u