1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. skavak
  7. flash_grenade

Flash Grenade

flashGrenade

Flash Grenade

Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. Blindness ends prematurely if an affected target is damaged, but cannot be broken in the first 2 seconds. Affects a maximum of 6 targets.

Attributes

Conditions

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Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flashGrenade
Flash Grenade
2
blindedBlinded – Unable to act. Breaks on damage.
  • [hidden] [0s]
    flashGrenadeEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 20.009999m to 32m to center of TARGET

    Perform the following actions:

    • Play appearance epp.smuggler.flash_grenade_far
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 10.01m to 20m to center of TARGET

    Perform the following actions:

    • Play appearance epp.smuggler.flash_grenade
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 10m to center of TARGET

    Perform the following actions:

    • Play appearance epp.smuggler.flash_grenade_short
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
  • 4
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [8s]
    blindedBlinded
    Unable to act. Breaks on damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.flash_grenade.blinded, dependent on calling effect
    • Stun the TARGET
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When character takes damage

    Perform the following actions:

    • Remove this effect