1. NPCs
  2. location
  3. flashpoint
  4. shared
  5. ilum
  6. enemy
  7. battle_intelligence_officer_v01
Portrait

New Imperial Operative

Level 50 | Standard | Droid Controller


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany500100%

Interrogation Probe

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Interrogation Probe
20sinstant30 m070%

Electric Jolt

FQN: abl.​npc.​ability.​tech.​electric_jolt

Electric Jolt
12sinstant15 m070%

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Explosive Probe
30s2s cast30 m070%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 1711429982140800938

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_asian_a01
  • Material: head_human_asian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bfn_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
hair
(one of 3)
hair_human_bfn_non_a12
  • Material: hair_human_non_a12_v01_f
hair_human_bfn_non_a14
  • Material: hair_human_non_a14_v01_f
hair_human_bfn_non_a02
  • Material: hair_human_non_a02_v01_f
skincolor
(one of 2)
 skincolor_human_non_h13_p
     skincolor_human_asian_h11_p
      haircolor
      (one of 3)
       haircolor_human_non_h06_p
         haircolor_human_non_h05_p
           haircolor_human_non_h04_p
            eyecolor
             eyecolor_human_non_h03_s
              complexioncomp_human_non_c07_f
                facepaintmakeup_human_non_c10_f
                  Body details
                  SlotDetails
                  chestchest_tight_bfn_archetype
                  • + chest_tight_bfn_med_ge_a10_collar
                  • Material: chest_tight_med_ge_a10impofficer04_f
                  bracerbracer_short_bfn_archetype
                  • Material: bracer_short_med_ge_a10impofficer04_u_v01
                  handhand_glove_bfn_archetype
                  • + hand_glove_bfn_med_ge_a10_wrist
                  • Material: hand_glove_med_ge_a10impofficer04_u
                  waistwaist_belt_bfn_archetype
                  • + waist_belt_bfn_med_ge_a10_front
                  • + waist_belt_bfn_med_ge_a10_back
                  • Material: waist_belt_med_ge_a10impofficer04_u
                  legleg_pant_bfn_archetype
                  • Material: leg_pant_med_ge_a10impofficer04_f_v01
                  bootboot_tall_bfn_archetype
                  • + boot_tall_bfn_med_ge_a10_shin
                  • Material: boot_tall_med_ge_a10impofficer04_u
                  All NPCs with this appearance (2)