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  8. harvesting
  9. trainer_harvesting_archaeology
Portrait

Officer Hele <Archaeology (Gathering Trainer)>

Level 50 | Standard | Trainer


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Archaeology

Archaeology is the study of crystal formations and archaeological finds. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Archaeological finds contain artifact fragments of Force-imbued technology. These valuable items contain ancient formulas and algorithms used in the crafting skills Artifice and Synthweaving. Archaeologists can send their companions on missions to gather resources.

Recommended Crafting Skills: Artifice, Synthweaving.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​archaeology

Archaeology
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_caucasian_a01
  • Material: head_zabrakimp_caucasian_a01c01_f
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
faceface_geheadband02_bfb_archetype
  • Material: face_geheadband02_med_ge_a30primative01_u
hairhair_zabrakimp_bfb_non_a02_base
  • Material: hair_zabrakimp_caucasian_a01_v01
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_zabrak_non_h04_p
    haircolor[empty]
    eyecolor
     eyecolor_zabrak_non_h01_s
      complexioncomp_zabrak_non_c02_f
        facepainttattoo_zabrak_non_evil02_u
          Body details
          SlotDetails
          chestchest_baggy_bfb_archetype
          • + chest_baggy_bfb_light_ge_a32_loin
          • + chest_baggy_bfb_light_ge_a32_straps
          • + chest_baggy_bfb_light_ge_a32_shld
          • Material: chest_baggy_light_ge_a32settler03_f
          bracerbracer_short_bfb_archetype
          • Material: bracer_short_light_ge_a32settler03_u_v02
          handhand_glove_bfb_archetype
          • Material: hand_glove_light_ge_a32settler03_u
          waistwaist_belt_bfb_archetype
          • + waist_belt_bfb_light_ge_a32_back
          • + waist_belt_bfb_light_ge_a32_front
          • Material: waist_belt_light_ge_a32settler03_u
          legleg_pant_bfb_archetype
          • Material: leg_pant_light_ge_a32settler03_f_v02
          bootboot_tall_bfb_archetype
          • + boot_tall_bfb_light_ge_a32_pouch
          • Material: boot_tall_light_ge_a32settler03_u