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  7. rep_standard_melee_1
Portrait

Rep Standard Melee 1

Level 75 | Standard | Crusher


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Jet Charge

FQN: abl.​npc.​ability.​tech.​jet_charge

Jet Charge
30sinstant8-30 m2100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m1100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 18178874269227814262, 3727446132614532010

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
faceface_trhelmet02_bms_archetype
  • + face_trhelmet02_bms_heavy_tr_a05_visor
  • Material: face_trhelmet02_heavy_tr_a05c01_u
Body details
SlotDetails
chestchest_armor01_bms_archetype
  • Material: chest_armor01_heavy_tr_a03c02_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_ge_a04reptrooper02_u_v02
handhand_glove_bms_archetype
  • + hand_glove_bms_heavy_tr_a02_bracer
  • Material: hand_glove_heavy_ge_a03reptrooper02_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_tr_a02_back
  • + waist_belt_bms_heavy_tr_a02_front
  • Material: waist_belt_heavy_ge_a03reptrooper02_u
legleg_armor02_bms_archetype
  • Material: leg_armor02_heavy_tr_a03c02_m_v01
bootboot_tall_bms_archetype
  • + boot_tall_bms_heavy_tr_a02_shin
  • Material: boot_tall_heavy_ge_a03reptrooper02_u
All NPCs with this appearance (3)
3D model
Facial details
SlotDetails
faceface_trhelmet07_bma_archetype
  • Material: face_trhelmet07_heavy_tr_a03c03_u
Body details
SlotDetails
chestchest_armor01_bma_archetype
  • Material: chest_armor01_heavy_tr_suv03c01_m
bracerbracer_short_bma_archetype
  • Material: bracer_short_heavy_ge_a03reptrooper02_u_v02
handhand_glove_bma_archetype
  • + hand_glove_bma_heavy_tr_a02_bracer
  • Material: hand_glove_heavy_ge_a03reptrooper02_u
waistwaist_belt_bma_archetype
  • + waist_belt_bma_heavy_tr_a02_front
  • Material: waist_belt_heavy_ge_a03reptrooper02_u
legleg_armor02_bma_archetype
  • Material: leg_armor02_heavy_tr_a04c03_m_v01
bootboot_tall_bma_archetype
  • + boot_tall_bma_heavy_tr_a02_shin
  • Material: boot_tall_heavy_ge_a03reptrooper02_u
All NPCs with this appearance (3)
3D model
Facial details
SlotDetails
faceface_trhelmet22_bfn_archetype
  • + face_trhelmet22_bfn_tr_a14_goggles
  • Material: face_trhelmet22_med_tr_a14c02_u
Body details
SlotDetails
chestchest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_tr_a03_back
  • Material: chest_armor01_heavy_ge_a04reptrooper01_f
bracerbracer_short_bfn_archetype
  • Material: bracer_short_heavy_ge_a03reptrooper02_u_v02
handhand_glove_bfn_archetype
  • + hand_glove_bfn_heavy_tr_a02_bracer
  • Material: hand_glove_heavy_ge_a03reptrooper02_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_heavy_tr_a02_back
  • + waist_belt_bfn_heavy_tr_a02_front
  • Material: waist_belt_heavy_ge_a03reptrooper02_u
legleg_armor02_bfn_archetype
  • Material: leg_armor02_heavy_tr_a08c02_u_v01
bootboot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_tr_a05_shin
  • Material: boot_tall_heavy_tr_a05c01_u
All NPCs with this appearance (3)