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Portrait

Republic Commander

Level 50 | Champion | Tech Enforcer


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany1000100%

Toxic Dart

Fires a toxic dart at the target causing damage over 12 seconds. This is a weak DoT on a short cooldown.

FQN: abl.​npc.​ability.​tech.​toxic_dart

Toxic Dart
18sinstant30 m400100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m400100%

Charged Weapon

FQN: abl.​npc.​ability.​tech.​charged_staff

Charged Weapon
60sinstantany300100%

Double Strike

Attacks two targets in melee range for moderate damage.

FQN: abl.​npc.​ability.​pole.​double_strike

Double Strike
4.5sinstant4 m70100%

Spinning Strikes

Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Spinning Strikes
20s6s channel4 m70100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 9690861425653521229

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_twilek_bmn_caucasian_a01
  • Material: head_twilek_bmn_caucasian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bmn_asian_a01
  • Material: head_twilek_bmn_asian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bmn_african_a01
  • Material: head_twilek_bmn_african_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
(one of 3)
 skincolor_twilek_non_h03_p
     skincolor_twilek_non_h04_p
       skincolor_twilek_non_h01_p
        eyecolor
        (one of 3)
         eyecolor_twilek_non_h03_s
           eyecolor_twilek_non_h05_s
             eyecolor_twilek_non_h07_s
              complexion
              (one of 3)
              comp_twilek_non_c07_m
                comp_twilek_non_c08_m
                  comp_twilek_non_c09_m
                    facepaint
                    (one of 3)
                    tattoo_twilek_non_c01_u
                      tattoo_twilek_non_c03_u
                        tattoo_twilek_non_c05_u
                          age
                          (one of 2)
                          age_non_non_none_u
                            age_twilek_non_mid01_m
                              Body details
                              SlotDetails
                              chestchest_trencharmor_bmn_archetype
                              • + chest_trencharmor_bmn_heavy_tr_a06_shld
                              • Material: chest_trencharmor_heavy_ge_a06reptrooper02_m
                              bracerbracer_short_bmn_archetype
                              • Material: bracer_short_heavy_ge_a06reptrooper02_u_v01
                              handhand_gauntlet_bmn_archetype
                              • Material: hand_gauntlet_heavy_ge_a06reptrooper02_u
                              waistwaist_belt_bmn_archetype
                              • + waist_belt_bmn_heavy_tr_a06_front
                              • Material: waist_belt_heavy_ge_a06reptrooper02_u
                              legleg_pant_bmn_archetype
                              • Material: leg_pant_heavy_ge_a06reptrooper02_m_v01
                              bootboot_tall_bmn_archetype
                              • + boot_tall_bmn_heavy_tr_a06_shin
                              • Material: boot_tall_heavy_ge_a06reptrooper02_u
                              All NPCs with this appearance (4)